This Is The Toaster
|This Is The Toaster|
|Authoring system||TADS 2|
|Cruelty scale||Cruelty to be determined|
How It Begins
First, the player is warned about "half-cooked imagery and graphically absurd scenes."
The COMMANDS verb suggests that "ASK [character] FOR [item]" and "GIVE [item] TO [character]" are very useful in this game.
You stand empty-handed beside a toaster's lever, the key to the Future Plane. Below you is the dial of the toaster; above you are the slots. Other inhabitants of the toaster wander about, sometimes pulling the lever and disappearing.
- Uses the Reactive Agent Planner 1.0 module by Nate Cull to give the NPCs their various agendas.
- One section of the game is presented entirely in the future tense.
Trivia and Comments
- The unusual geography was inspired, in part, by Detective (Matt Barringer; 1993; AGT). Also, the XYZZY command replays a short scene from Detective.
Version alpha 1.0
- This Is The Toaster (Peter Berman; 2000; TADS 2).