A day in toronto

From IFWiki

A day in toronto
Game
Published5 May 2001
Credits
AuthorBrian
Gameplay
Interaction style
Parser
Parser
Location
City
City
LanguageEnglish
Cruelty scaleMerciful
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemADRIFT 3.9
FormatADRIFT 3.9
LicenseFreeware
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How it begins

First you are asked to enter your name and select your gender, although neither are used in the game.

You might be anyone, carrying nothing, visiting the city of Toronto. You begin your tour of the city from the entrance of the CN Tower, where three other people are waiting to go up.

Notable features

  • Very poor spelling. Author also doesn't know when to use upper or lower case letters.
  • Almost puzzleless. There is no score, no goals to achieve, and almost nothing to do. There is no ending to the game.
  • Conversation with NPCs is nearly non-existent; only the waiter knows any topics, and the three topics he does know are unclued. (Use the ADRIFT Runner's debugger feature if you're curious.)
  • Objects must be referred to by their full name. For example, to examine the little girl, type "x little girl" because "x girl" won't work. The tower pamplet [sic] is particularly difficult to refer to; you must call it "tower pamplet ." including the space and period at the end.
  • Exits are often omitted from room descriptions. Turning on the Runner's map feature is recommended.
  • Object descriptions are often too sparse to be useful or interesting. Some objects are undescribed or use duh-scriptions.

Trivia and Comments

  • In real life, neither the R.O.M. nor the Science Center are close enough or distinctive enough to be noticeable from the top of the CN Tower.

Versions

Version 1

Date: 5 May 2001

Note: To refer to this game from another page, you can type {{game citation|A day in toronto}}. This will display as A day in toronto (Brian; 2001; ADRIFT 3.9).

Date: 5 May 2001