Latinorum

From IFWiki

Latinorum
Game
Main linksPlay onlineDownload
Published6 April 2026
Credits
AuthorRoberto Ceccarelli
PublisherThe Strawberry Field
Reception
IFDB rating3.5 out of 5 (5 ratings)
Gameplay
Interaction style
Parser
Parser
Literary genres
Adventure
Adventure
Slice of life
Slice of life
Locations
Building
Building
School
School
LanguagesEnglish, Italiano
IFDB play time25 minutes
Technical details
Formatsd64, HTML
SystemsCommodore 64/128, browser
LicenseCreative Commons
IFID1D9B9FB0-D4E5-42E7-A011-A43C853EF135
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A.D. MCMLXXXIV, somewhere in Italy.

It's May and the end of the school year is approaching. If you don't do well in your last Latin test, Prof. De Boccis will fail you.

De Boccis comes from another city and, knowing that he may be delayed by public transport, he leaves the test at school so that a colleague can start the test immediately.

The plan is to get hold of the text and then translate it with the help of your classmate Secchioni: he will get a perfect A, while you will insert a few errors so as not to arouse too much suspicion.

Let's go back to school for the ultimate student adventure: playing pranks on our teachers!

Background

In February 1985, MCmicrocomputer magazine published the source code for a text adventure parser in its Apple 2 column. At the time, the reference was Enrico Colombini's book "Scrivere un gioco di avventura sul personal computer" (Writing an adventure game on a personal computer), but Guglielmo Nigri's program published in MC had a different approach. While in Colombini's system the game was hard-coded in the source code, Nigri's was a universal parser fed by text files containing the various adventures.

I adapted the MC program for my Commodore 64 and even wrote a couple of adventures, but no one ever got to play them.

Last summer, while searching through my old floppy disks for the legendary "SOSYA", I rediscovered the two adventures I had forgotten.

Playing "Latinorum" took me back to my high school days, the setting for the story, which was inspired by real events (later reworked in the game).

Biblical loading times, despite the use of floppy disks, hardcoded commands, descriptions limited to 250 characters, and many other problems discouraged its use. But I was eager to give that little story a new lease on life, so I decided to rewrite the system from scratch, leaving it on the "plain vanilla" Commodore 64.

Versions

Spring Thing 2026

Date: 6 April 2026

Note: To refer to this game from another page, you can type {{game citation|Latinorum}}. This will display as Latinorum (Roberto Ceccarelli; publisher: The Strawberry Field; 2026; d64, HTML; Commodore 64/128, browser; English, Italiano).

Date: 6 April 2026