Locked Out
From IFWiki
| Locked Out | |
|---|---|
| Game | |
| Published | 30 September 2006 |
| Credits | |
| Author | Graeme Allen |
| Gameplay | |
| Interaction style | |
| Location | |
| Language | English |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | ADRIFT 3.9 |
| Format | ADRIFT 3.9 |
| License | Freeware |
| Browse the games database • Edit this page | |
How it begins
You are a married man carrying nothing. You are standing on your front porch; you see a metal box, locked with a padlock, attached to your house's outer wall. Unfortunately, you've accidently locked yourself out of the house. You remember leaving your keys by the phone.
It's 1:45 pm. You need to pick up the kids at school at 2:00, drive them to the YMCA at 2:20, then meet your wife at the theatre at 2:30. But first, you need to get your keys.
Notable features
- Limited number of turns. The game will warn you when you only have 10 or 5 minutes of game time left.
Versions
Release 1
Date: 30 September 2006
- Locked Out (Graeme Allen; 30-Sep-2006; ADRIFT 3.9).
- Download lockedout.taf from the ADRIFT site.
Links
Reviews
- Review (View PDF), (taf Version) - InsideADRIFT Issue 32, November/December 2006.
Date: 30 September 2006
