Smell restrictions (JACL example)
From IFWiki
#!../bin/jacl
constant GAME_VERSION 1
string GAME_TITLE "Smell Restrictions"
location street : street
has OUTDOORS
short the "street"
down sewer
{look
write "You are in the street. The sewer is below you.^"
}
object flowers : flowers
has PLURAL
short some "flowers"
long "There are some flowers here."
mass 2
{smell
if here = sewer
print:
The disgusting reek of the sewage overwhelms your nose.
You can't smell anything else.^
.
return true
endif
write "They smell wonderful.^"
}
object spacesuit : spacesuit space suit
has WEARABLE
short a "spacesuit"
long "A spacesuit rests nearby."
mass 5
location sewer : sewer
short the "sewer"
up street
{look
write "You are in the sewer. The street is above you.^"
}
object sewage : sewage
short some "sewage"
long "Sewage flows through here."
mass heavy
{smell
write "It reeks.^"
}
{+before_smell
if noun1 = spacesuit : noun1 = kryten
write "You smell nothing unsual about " noun1{the} ".^"
return true
endif
if spacesuit has WORN
write "You can't smell anything while wearing the spacesuit.^"
return true
endif
return false
}
{+intro
clear
write ^^ GAME_TITLE ^^
look
}
object kryten: myself self me
has ANIMATE
short name "yourself"
quantity 42
parent street
player
#include "verbs.library"