Sun and Moon
IF Comp 2002
21st of 38
|Sun and Moon|
|Platform(s)||Web browser plus internet access required|
|Cruelty scale||Cruelty to be determined|
How It Begins
- This game was not downloadable, but played out on various internet site pages. Progress could be measured by finding new URLs to visit. These sites were not maintained long after the close of the competition, and the content (and the game itself) is probably now lost or generally unavailable.
- Not interactive fiction in any usual sense. There was no parser nor even a CYOA element of play. There was no world model. Instead of a PC visiting rooms, you were visiting internet pages supposedly created by various employees of a company.
- Puzzles included a color maze, a crossword puzzle, and a non-trivial cryptogram. Solving these puzzles in themselves did not generally reward the player directly with new information. Instead, players were expected to get a sense of the sort of person who would create that puzzle and from that and how it was presented, deduce what that person was most interested in, and then from that, guess a likely password that that person would use.
- Sun and Moon (David Brain; 2002; HTML).
- IF Comp 2002: 21st place of 38 entries.
- Sun and Moon (archived) - at Baf's Guide.
- Sun and Moon - at IFDB.
- Sun and Moon - at IF Ratings.
- Review - by Paul O'Brian.
- Review - by Dan Shiovitz.
The dreadful truth is, this page is incomplete.
How It Begins, Notable Features, full version info.
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