|Authoring system||Inform 6|
How It Begins
You are given various options, including turning off colour, practising on the putting green or driving range, reading the prologue, or starting a new game.
You are Ned, an unpopular desk jockey at Cascade Mountain Plumbing; this is the first time you've been invited to play golf with the guys, and you're convinced that this is the first step to popularity and success. You're on the first hole of a 9-hole course, with your co-workers Ed and Fred, your boss Ted, and Skippy the caddy. You are carrying nothing, but Skippy has your golf bag, containing various clubs.
- Heavy use of Z-abuse to create an aiming/power system; the player must react quickly to make a good shot. Until one gets used to the system, one tends to play poorly; this encourages multiple play sessions.
- Expresses score as a golf scorecard, always visible in the menu bar.
- A great many multiple endings, dependent both upon the player's performance and that of the NPCs.
- The game makes a claim (intentionally transparent) to be a production of the fictional commercial-IF company Textfire.
- Textfire Golf (Adam Cadre as 'Justin T. Adams'; 2001; Z-code 5).
- Z-code executable: golf.z5 (191 KB; download)
- MS-DOS executable: golf.exe (313 KB; download)
- PalmOS version (ported by Trevor Menagh): GOLF.PRC, (192 KB; bundled with ACgamesForPalm.zip, 638 K download)
- XYZZY Awards 2001: Finalist for Best Individual Puzzle, Best NPCs, Best Setting, Best Use of Medium.
- adamcadre.ca: interactive fiction - Adam's IF page, which includes a section for Textfire Golf.
- Textfire Golf (archived) - at Baf's Guide.