The Ice-Bound Concordance

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The Ice-Bound Concordance
Game
Main links
Published21 January 2016
Credits
AuthorsAaron A. Reed and Jacob Garbe
Reception
Events
XYZZY Awards 2016
Winner: Best Use of Innovation, Best Use of Multimedia
IFDB rating5 out of 5 (1 rating)
Gameplay
Interaction style
Parser-choice hybrid
Parser-choice hybrid
Literary genres
Mystery
Mystery
Science fiction
Science fiction
Time
Time
Location
Virtual reality
Virtual reality
LanguageEnglish
AccessibilityColour: yes. Graphics: yes. Sound: yes.
Technical details
Authoring systemCustom
SystemsiPad, Windows
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Accompanied by a physical 80-page full-color art book, The Ice-Bound Compendium. The first two stories can be played without the Compendium, which is out of print.

Versions

Release

Date: 21 January 2016

  • The Ice-Bound Concordance (Aaron A. Reed and Jacob Garbe; 21-Jan-2016).
    • IndieCade 2014: Winner, Story/World Design.
    • IGF 201?: Finalist, Excellence in Narrative.
    • SXSW Interactive 201?: Finalist, Gamer's Voice.
    • Futures of the Book 2013: Official Selection
    • ICIDS 2013: Official Selection
    • ELO 2014: Official Selection
    • ISEA 2015: Shortlisted

Links

General info

Academic Papers

Reviews

Note: To refer to this game from another page, you can type {{game citation|The Ice-Bound Concordance}}. This will display as The Ice-Bound Concordance (Aaron A. Reed and Jacob Garbe; 2016; Custom; iPad, Windows).

Date: 21 January 2016