Timeout in the Wasteland

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Timeout in the Wasteland
Game
Main linksPlay online
Published8 June 2020
Credits
AuthorEric Brown
Reception
IFDB rating2.5 out of 5 (3 ratings)
Gameplay
Interaction style
Parser
Parser
LanguageEnglish
Cruelty scaleTough
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 7
FormatGlulx
LicenseFreeware
IFID35756784-9F01-11EA-B093-0BC81A26DBA5
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Timeout in the Wasteland was written by Feneric for the NarraScope 2020 Game Jam. The theme of the game jam was "growth", and two meanings of the word are simultaneously central to this story. It features this brief introduction:

I enter my lab, ready to face another day. The end of civilization isn't quite the end of the world, so long as there are people like me who are willing to preserve little islands of it, at least. Plus achieving my lofty goals could even help with its restoration. How's that for motivation? It's not like I have much of a choice though if it isn't enough. Based on my remaining inventory and how long it takes my various plants to grow and knowing how long they'll sustain me, my calculations last night show that if I don't manage to succeed within the next five days, my long term prospects are extremely grim.

As important as the work is, it's often fairly repetitious and the thoughts and memories keep coming back to me unbidden. When I'm out in the wasteland, my mind wanders as much as my body.

Generally this is a short story in which one tries to get the best outcome over a limited five day period. The intent is that it is brief enough that it can be replayed with the intent of getting a better outcome, and it is unusual for a modern game both in that it is written in the first person and has a cruelty rating of Tough. Some players (including one of the play testers) find it stressful to play. It is survival horror in a lonely, dystopian landscape.

How it begins

After a disaster has wiped out much of the world's agriculture, a lone scientist tries to crossbreed a plant that can survive under the new dystopian conditions outside. Things may seem hopeless, but that's almost never really true so long as one keeps persevering and can make a little progress.

Notable features

  • The protagonist's mind wanders while the player wanders the wasteland, and this is how much of the story is revealed.

Versions

Release 1

Date: 8 June 2020

Links

General info

Note: To refer to this game from another page, you can type {{game citation|Timeout in the Wasteland}}. This will display as Timeout in the Wasteland (Eric Brown; 2020; Inform 7; Glulx).

Date: 8 June 2020