Timequest

From IFWiki

Timequest
Game
Published1991
Credits
AuthorBob Bates
PublisherLegend Entertainment
Gameplay
Interaction style
Parser
Parser
Literary genre
Science fiction
Science fiction
Location
Crazy quilt
Crazy quilt
LanguageEnglish
AccessibilityColour: none. Graphics: required. Sound: optional.
Technical details
SystemMS-DOS
LicenseCommercial
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How it begins

You are a private in an organization called the Temporal Corps. As the game begins, a general calls you into his office, explaining that a Corps lieutenant has apparently conceived the insane notion of going back in time to deliberately alter history -- with the apparent aim of destroying civilization, no less. Needless to say, your job is to stop him. To do so, you will need to make good use of one of the Temporal Corps' time machines, or "interkrons." As the game begins, you are carrying some briefing papers (the text of which is included in the game's package) and are wearing a wristlet.

Trivia and Comments

  • The title is spelled "TimeQuest" by some, "Timequest" by others. Unfortunately, the game's manual is of little help in deciding between these two, because it consistently spells the game with nine capitals. On the other hand, Legend Entertainment's former web site uses the "Timequest" spelling.

Versions

Initial Release

Date: 1991

Compilation

Date: 1997

Note: To refer to this game from another page, you can type {{game citation|Timequest}}. This will display as Timequest (Bob Bates; publisher: Legend Entertainment; 1991; MS-DOS).

Date: 1991

Date: 1997