A Dream Too Real
From IFWiki
A Dream Too Real | |
---|---|
Author(s) | Raditz |
Publisher(s) | n/a |
Release date(s) | Nov-2006 |
Authoring system | Inform 7 |
Platform(s) | Z-code |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Polite |
How It Begins
You are John Doe, a family man, carrying nothing. In your living room, you see a bagel on the table, the kids' lunchbox on the kitchen counter, and your wife, Jane Doe. It's May 1st and early morning on a Monday. Time for you to go to work.
Notable Features
- Oddly-phrased English; for example: "It's early morning, and it's quite obvious to tell."
- Inconsistent use of second person and third person. The game sometimes refers to the PC by his name; for example, you'll see "John's Car" instead of "your car".
- Several instances of instant death without warning. Use UNDO to undo your last turn.
- Many unusual items and events without any obvious purpose or meaning.
Trivia and Comments
- Having a kitchen counter in a living room is quite normal compared to the rest of the game.
Versions
Release 1
- A Dream Too Real (Raditz; Nov-2006; Z-code).
- Release 1 / Serial number 061128 / Inform 7 build 3V01 (I6/v6.31 lib 6/11N)
- IFID: 06052C59-968C-43A7-BFC1-BA0FE30ADCAF
IFID links: IFDB - Room count: 16.
- Download DreamTooReal.zblorb from the IF Archive.
Links
- A Dream Too Real (archived) - at Baf's Guide.