A monkey too many

From IFWiki

A monkey too many
Game
Main linksPlay onlineDownload
Published22 October 2002
Credits
AuthorEcharin
Reception
Events
Gameplay
Interaction style
Parser
Parser
Location
One-room
One-room
LanguageEnglish
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemsADRIFT 3.9, ADRIFT 4
FormatsADRIFT 3.9, ADRIFT 4
LicenseFreeware
IFIDADRIFT-390-8FEBE6EE31B2E6076052117AC41DA5F0
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How it begins

You might be anyone, carrying nothing, surrounded by darkness and the sounds of soft footsteps nearby. As soon as you try to leave, you're hit on the head and regain consciousness in a prison cell, and you're now carrying a magnet (that you've supposedly had all along). Outside the cell, you see your monkey captor at a desk. You want to escape.

Notable features

  • Elided puzzle bug: You're supposed to use the magnet to solve the game's few puzzles, but you don't actually need it.

Versions

Competition version

Date: 22 October 2002

Post-comp version

Date: 19 December 2004

  • A monkey too many (Echarin; 19-Dec-2004; ADRIFT 4).

Links

N.B. Many IF Archive games are temporarily unavailable in the UK.

General info

Reviews

Note: To refer to this game from another page, you can type {{game citation|A monkey too many}}. This will display as A monkey too many (Echarin; 2002; ADRIFT 3.9, ADRIFT 4).

Date: 22 October 2002

Date: 19 December 2004