Ballyhoo

From IFWiki

Ballyhoo
Game
Main linksPlay online
Published1985
Credits
AuthorJeff O'Neill
PublisherActivision, Infocom
Reception
IFDB rating3.5 out of 5 (45 ratings)
Gameplay
Interaction style
Parser
Parser
Literary genres
Comedy
Comedy
Mystery
Mystery
Location
Park
Park
LanguageEnglish
Cruelty scaleTough
IFDB play time5 hours 45 minutes
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemZIL
FormatZ-code 3
LicenseCommercial
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How it begins

The game begins immediately after the protagonist has finished an evening at the circus. Disillusioned by the bad seats, lackluster show, long lines and expensive prices, the protagonist finds themselves alone and free to wander the circus grounds as the employees go about their post-performance routine.

Notable features

Ballyhoo was the first mystory that did not take place in a clock work world, but instead moves forward do to the players progress.

Versions

Release 97 (Infocom)

Date: 1985

Release 99 (Infocom)

Date: 1986

  • Ballyhoo (Jeff O'Neill; publisher: Infocom; 1986; Z-code 3).
    • Release 99 / Serial number 861014
    • Unreleased final internal version

Links

General info

Reviews

Note: To refer to this game from another page, you can type {{game citation|Ballyhoo}}. This will display as Ballyhoo (Jeff O'Neill; publishers: Activision, Infocom; 1985; ZIL; Z-code).

Date: 1985

Date: 1986