Ballyhoo
From IFWiki
| Ballyhoo | |
|---|---|
| Game | |
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| Main links | |
| Published | 1985 |
| Credits | |
| Author | Jeff O'Neill |
| Publisher | Activision, Infocom |
| Reception | |
| IFDB rating | 3.5 out of 5 (45 ratings) |
| Gameplay | |
| Interaction style | |
| Literary genres | |
| Location | |
| Language | English |
| Cruelty scale | Tough |
| IFDB play time | 5 hours 45 minutes |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | ZIL |
| Format | Z-code 3 |
| License | Commercial |
| Browse the games database • Edit this page | |
How it begins
The game begins immediately after the protagonist has finished an evening at the circus. Disillusioned by the bad seats, lackluster show, long lines and expensive prices, the protagonist finds themselves alone and free to wander the circus grounds as the employees go about their post-performance routine.
Notable features
Ballyhoo was the first mystory that did not take place in a clock work world, but instead moves forward do to the players progress.
Versions
Release 97 (Infocom)
Date: 1985
- Ballyhoo (Jeff O'Neill; publisher: Infocom; 1985; Z-code 3).
- Release 97 / Serial number 851218
- Ballyhoo (release 97) is included on the following Activision collections:
- The Lost Treasures of Infocom Volume I
- The Infocom Collections: The Comedy Collection
- Classic Text Adventure Masterpieces of Infocom
Release 99 (Infocom)
Date: 1986
- Ballyhoo (Jeff O'Neill; publisher: Infocom; 1986; Z-code 3).
- Release 99 / Serial number 861014
- Unreleased final internal version
Links
General info
- Ballyhoo - at Peter Scheyen's Infocom Homepage.
- Ballyhoo manual in PDF format - at The Infocom Documentation Project.
- Ballyhoo - at Wikipedia.
- Ballyhoo - at IFDB
Reviews
Date: 1985
Date: 1986

