Ballyhoo
From IFWiki
Ballyhoo | |
---|---|
Author(s) | Jeff O'Neill |
Publisher(s) | Infocom, Activision |
Release date(s) | 1985 |
Authoring system | ZIL |
Platform(s) | Z-code 3 |
Language(s) | English |
License(s) | Commercial |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Tough |
How It Begins
The game begins immediately after the protagonist has finished an evening at the circus. Disillusioned by the bad seats, lackluster show, long lines and expensive prices, the protagonist finds themselves alone and free to wander the circus grounds as the employees go about their post-performance routine.
Notable Features
Ballyhoo was the first mystory that did not take place in a clock work world, but instead moves forward do to the players progress.
Infocom Versions
Release 97 (Infocom)
- Ballyhoo (Jeff O'Neill; publisher: Infocom; 1985; Z-code 3).
Release 99 (Infocom)
- Ballyhoo (Jeff O'Neill; publisher: Infocom; 1986; Z-code 3).
Activision Re-Releases
- Ballyhoo (release 97) is included on the following Activision collections:
- The Lost Treasures of Infocom Volume I
- The Infocom Collections: The Comedy Collection
- Classic Text Adventure Masterpieces of Infocom
Links
General info
- Ballyhoo - at Peter Scheyen's Infocom Homepage.
- Ballyhoo manual in PDF format - at The Infocom Documentation Project.
- Ballyhoo - at Wikipedia.
- Ballyhoo - at IFDB
Reviews
>examine page
The dreadful truth is, this page is incomplete.
How It Begins, Notable Features, full version info.
Note: This page was originally auto-generated. Please check for errors.
Please refer to the IFWiki game page style guide when making changes.