Connect

From IFWiki

Connect
Game
Main linksPlay onlineDownload
Published16 February 2008
Credits
AuthorJames Hudson
Reception
Events
IFDB rating3 out of 5 (4 ratings)
Gameplay
Interaction style
Parser
Parser
Literary genre
Science fiction
Science fiction
Location
Building
Building
LanguageEnglish
Cruelty scaleMerciful
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 7
FormatZ-code 5, Z-code 8
LicenseFreeware
IFID1CD4E22A-E1D1-4E58-9489-148FA757E515
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How it begins

You huddle in the concrete cell. Ever since the Hedonans built their outpost in the valley near your village, you never gave them any reason to single you out. Maybe it has something to do with the strange black box that you found recently? You glance furtively through the bars of the cell, then take the box from under your cloak. It to whirs into life and a small panel slides out, curiously marked like a typewriter...

Notable features

  • The game makes heavy use of a special connect command, which allows the protagonist to sense current and past mental emanations. By turning the connect ability on and off the player can read different descriptions of rooms, items and NPCs.
  • The player / PC relationship is slightly unusual.

Versions

Release 1

Date: 16 February 2008

Release 2

Date: Date unknown

Links

N.B. Many IF Archive games are temporarily unavailable in the UK.

General info

Reviews

Note: To refer to this game from another page, you can type {{game citation|Connect}}. This will display as Connect (James Hudson; 2008; Inform 7; Z-code).

Date: 16 February 2008

Date: Date unknown