Fantasia Diamond
From IFWiki
| Fantasia Diamond | |
|---|---|
| Game | |
| Main links | |
| Published | 1984 |
| Credits | |
| Author | Kim Topley |
| Publisher | Hewson Consultants |
| Reception | |
| IFDB rating | 4 out of 5 (1 rating) |
| Gameplay | |
| Interaction style | |
| Literary genre | |
| Location | |
| Language | English |
| Accessibility | Colour: Spectrum standard. Graphics: Drawn graphics. Sound: none. |
| Technical details | |
| Systems | Spectrum, Electron |
| License | Commercial |
| Browse the games database • Edit this page | |
How it begins
A simple illustration of a garden is drawn on the screen.
You're in a garden behind a house. There are exits into the house and out through a gate; the rest of the garden is surrounded by a fence. You're carrying nothing. Nearby is a gnome, who's fishing in the garden pond.
You have no obvious goal within the game text. In the original game package, the documentation handled backstory and goal.
Notable features
- Runs in a split screen. The top pane displays room descriptions, illustrations, and descriptions of actions and events. The lower pane displays player input and parser error messages.
- The parser was advanced for its time and platform, understanding prepositions, conjunctions and simple instructions to NPCs.
- NPCs act in real time, continuing to follow their scripts if the player doesn't enter a command.
Versions
Original release
Date: 1984
- Fantasia Diamond, Kim Topley; publisher, Hewson Consultants; 1984; Spectrum.
Links
General info
- Fantasia Diamond - at World of Spectrum.
- Fantasia Diamond - at IFDB
Spoilers
- Hints and walkthrough at The Tipshop.
Date: 1984
