Fantasia Diamond

From IFWiki

Fantasia Diamond
Game
Main links
Published1984
Credits
AuthorKim Topley
PublisherHewson Consultants
Reception
IFDB rating4 out of 5 (1 rating)
Gameplay
Interaction style
Parser
Parser
Literary genre
Adventure
Adventure
Location
Underground
Underground
LanguageEnglish
AccessibilityColour: Spectrum standard. Graphics: Drawn graphics. Sound: none.
Technical details
SystemsSpectrum, Electron
LicenseCommercial
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How it begins

A simple illustration of a garden is drawn on the screen.

You're in a garden behind a house. There are exits into the house and out through a gate; the rest of the garden is surrounded by a fence. You're carrying nothing. Nearby is a gnome, who's fishing in the garden pond.

You have no obvious goal within the game text. In the original game package, the documentation handled backstory and goal.

Notable features

  • Runs in a split screen. The top pane displays room descriptions, illustrations, and descriptions of actions and events. The lower pane displays player input and parser error messages.
  • The parser was advanced for its time and platform, understanding prepositions, conjunctions and simple instructions to NPCs.
  • NPCs act in real time, continuing to follow their scripts if the player doesn't enter a command.

Versions

Original release

Date: 1984

Links

General info

Spoilers

Note: To refer to this game from another page, you can type {{game citation|Fantasia Diamond}}. This will display as Fantasia Diamond (Kim Topley; publisher: Hewson Consultants; 1984; Spectrum, Electron).

Date: 1984