Monza's Phantom

From IFWiki
Monza's Phantom
Game
Main linksPlay onlineDownload
PublishedDecember 2006
Credits
AuthorsSebastiano Gobbo and Federico Gobbo
Reception
IFDB rating1.5 out of 5 (2 ratings)
Gameplay
Interaction style
Parser
Parser
Literary genre
Fantasy
Fantasy
Location
City
City
LanguageEnglish
Cruelty scaleMerciful
IFDB play time2 minutes
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 7
FormatZ-code
LicenseFreeware
IFIDA22B0633-F340-4292-BD9C-9F78A23C106D
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How it begins

You might be anyone carrying nothing, standing in Piazza Roma, a town square in Monza. There is a fountain here and a middle-aged building to the east. You've been asked to find the lost great phantom of Monza.

Notable features

  • Poor English, yet understandable. Authors' first language isn't English, but Italian. It was born as a Saturday's divertissement. Sebastiano (13 years) asked his oldest brother Federico "to do something new and exciting with a computer" -- the game was written entirely in two hours, with Federico as the coach and Sebastiano as the main author. It is their first IF game.
  • The first release had an elided puzzle bug: the locked door could be ignored entirely. It was corrected in the second release.

Trivia and Comments

  • Monza is a real city near Milan, Italy.

Versions

Release 1

Date: December 2006

Links

N.B. Many IF Archive games are temporarily unavailable in the UK.

Note: To refer to this game from another page, you can type {{game citation|Monza's Phantom}}. This will display as Monza's Phantom (Sebastiano Gobbo and Federico Gobbo; 2006; Inform 7; Z-code).

Date: December 2006