Monza's Phantom

From IFWiki

Monza's Phantom
Author(s) Sebastiano Gobbo and Federico Gobbo
Publisher(s) n/a
Release date(s) Dec-2006
Authoring system Inform 7
Platform(s) Z-code
Language(s) English
License(s) Freeware
Color effects none
Graphics none
Sound/Music none
Cruelty scale Merciful

How It Begins

You might be anyone carrying nothing, standing in Piazza Roma, a town square in Monza. There is a fountain here and a middle-aged building to the east. You've been asked to find the lost great phantom of Monza.

Notable Features

  • Poor English, yet understandable. Authors' first language isn't English, but Italian. It was born as a Saturday's divertissement. Sebastiano (13 years) asked his oldest brother Federico "to do something new and exciting with a computer" -- the game was written entirely in two hours, with Federico as the coach and Sebastiano as the main author. It is their first IF game.
  • The first release had an elided puzzle bug: the locked door could be ignored entirely. It was corrected in the second release.

Trivia and Comments

  • Monza is a real city near Milan, Italy.


Release 1