Little Billy

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IF Comp 2000
50th of 53
Little Billy
Author(s) Okey Ikeako
Publisher(s) n/a
Release date(s) 2000
Authoring system Adobe Shockwave
Platform(s) Adobe Shockwave
Language(s) English
License(s) Freeware
Color effects TBD
Graphics TBD
Sound/Music TBD
Cruelty scale Cruelty to be determined

4830 Games Presents...
Little Billy

How It Begins

The game opens with a menu, next to an old water jug, with options to start a new game, save or load a game, view the credits, or quit. When a new game is started, the introduction prints a warning that its author has "no writing talent whatsoever" and suggests you play DragonLord (Mark Silcox; 1999) instead.

You are someone named Richard, somewhere in your uncle's house. It's stuffy in that room; maybe you should open the window.

Notable Features

  • Not IF; barely CYOA. At the start of the game, you are given a set of choices, but choosing certain ones will cause them to disappear, forcing you to pick the optimal choice. A later point in the game provides three choices, two of which simply add an extra paragraph or two of text, and the last of which just skips to the next few paragraphs of narration. The rest of the game consists of textdumps which must be paged through using "click here to continue" prompts and variations thereof.
  • Because it uses the same engine as DragonLord (Mark Silcox; 1999), the game contains inventory and hit points, although no items are acquired and no combat exists.


Release TBD


General info



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