Lords of Time
From IFWiki
| Lords of Time | |
|---|---|
| Game | |
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| Main links | |
| Published | 1983 |
| Credits | |
| Authors | Sue Gazzard and Ian Buxton |
| Publisher | Level 9 |
| Reception | |
| IFDB rating | 3.5 out of 5 (8 ratings) |
| Gameplay | |
| Interaction style | |
| Literary genres | |
| Language | English |
| Accessibility | Graphics: none. |
| Technical details | |
| Authoring system | A-code (Level 9) |
| System | Spectrum |
| License | Commercial |
| Browse the games database • Edit this page | |
How it begins
A band of evil timelords are plotting to alter world history, and Father Time has chosen you to help stop them. This requires 9 symbolic objects from critical times in history. Chill to the ice-age, find the first hard disc, get lost in dark ages and find what the future may have in store.
Notable features
- Episode 1 of Time and Magik
Versions
Spectrum version
Date: 1983
- Lords of Time (Sue Gazzard and Ian Buxton, publisher: Level 9; 1983; Spectrum, Amstrad CPC, BBC Micro, Commodore 64 and MSX).
Related games
- Part of "Time and Magik series":
- Lords of Time (Sue Gazzard and Ian Buxton; publisher: Level 9; 1983; A-code (Level 9); Spectrum).
- Red Moon (David Williamson and Pete Austin; publisher: Level 9; 1985; A-code (Level 9); Spectrum).
- The Price of Magik (Mike Austin, Nick Austin, Pete Austin; publisher: Level 9; 1986; A-code (Level 9); Spectrum).
Links
- Lords of Time - at IFDB.
- Lords of Time - at World of Spectrum.
Date: 1983

