The Price of Magik
From IFWiki
| The Price of Magik | |
|---|---|
| Game | |
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| Main links | |
| Published | 1986 |
| Credits | |
| Authors | Mike Austin, Nick Austin, Pete Austin |
| Publisher | Level 9 |
| Reception | |
| IFDB rating | 4 out of 5 (11 ratings) |
| Gameplay | |
| Interaction style | |
| Literary genre | |
| Language | English |
| Accessibility | Graphics: none. |
| Technical details | |
| Authoring system | A-code (Level 9) |
| System | Spectrum |
| License | Commercial |
| Browse the games database • Edit this page | |
How it begins
The dying light of the Red Moon has been captured in a crystal by the magicians of Baskalos to act as the last repository of magik. Its guardian for many years has been Myglar, a wise and respected sorcerer. But unbeknownst to the other magicians, Myglar was steadily being consumed by fears for his own mortality. Now he is channeling the remaining power of the Red Moon crystal into keeping himself alive. It's your task to defeat him and recover the crystal before he drains it completely of its magik.
Notable features
- Episode 3 of Time and Magik
Versions
Spectrum version
Date: 1986
- The Price of Magik (Designer: Pete Austin, publisher: Level 9, implementors: Mike Austin, Nick Austin, artist: James Horsler; 1986; Spectrum).
Related games
- Part of "Time and Magik series":
- Lords of Time (Sue Gazzard and Ian Buxton; publisher: Level 9; 1983; A-code (Level 9); Spectrum).
- Red Moon (David Williamson and Pete Austin; publisher: Level 9; 1985; A-code (Level 9); Spectrum).
- The Price of Magik (Mike Austin, Nick Austin, Pete Austin; publisher: Level 9; 1986; A-code (Level 9); Spectrum).
Links
N.B. Many IF Archive games are temporarily unavailable in the UK.
- Price of Magik - at IFDB.
- Price of Magik - at World of Spectrum.
Date: 1986

