Master Thief

From IFWiki

Master Thief
Game
PublishedOctober 2006
Credits
AuthorBrian Rodriguez
Gameplay
Interaction style
Parser
Parser
Literary genre
Espionage
Espionage
Location
Building
Building
LanguageEnglish
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 6
FormatZ-code 5
LicenseFreeware
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How it begins

You are a master thief, carrying nothing, standing in your living room. You see your wallet and a battery here. You want to go out* and steal as many treasures as you can, return here, and type "DONE" to signal you've done as much as you think you can.

(*The only part of the outside world available to you in this game is a museum, so you'll probably want to rob that.)

Trivia and Comments

  • The player must use the verb "USE" for some commands.
  • It's somewhat easy to forget that you need to type "DONE" when you've finished doing all you can. You must be standing in your living room and holding the treasures in your inventory to get the points for them.
  • Debugging verbs reveal that the game was meant to be larger than it currently is. In addition to the museum, you would've also been able to rob a bank and a rich man's house.
  • Although the wallet has a UMD seal on it, that doesn't make it certain that the game itself is set in Detroit.

Versions

Release 1

Date: October 2006

Links

General info

Note: To refer to this game from another page, you can type {{game citation|Master Thief}}. This will display as Master Thief (Brian Rodriguez; 2006; Inform 6; Z-code).

Date: October 2006