|Author(s)||Anna Popkess and Fergus McNeill|
|Authoring system||System Without A Name (S.W.A.N.), derived from PAW|
|Cruelty scale||Cruelty to be determined|
The premise of the game is a prophecy by Nostradamus that at the end of the 20th century there would be a major world war, beginning somewhere in the Middle East. The game was produced at a time of escalating violence in the Persian Gulf due to the Iran-Iraq War.
The year is 1988 and Robin, an 11-year-old boy with unusual psychic powers, has awoken from a long sleep among the ruins of his former home in Southampton, which has been devastated by a nuclear war. The last thing he remembers is falling asleep as normal in his room. His family and friends are missing and Britain has become an ultra-rightist state.
In reality, Robin is living in 1987 and this is a vision of the future. Robin has fallen into a trance from which he cannot wake. He must somehow discover the causes of the disaster that will befall the world, and awake to warn his contemporaries of their possible fate.
The game is a interactive fiction with basic graphics to set the scene. The package includes a 160-page book, Mindfighter by Anna Popkess, which lays out the background of the story, and provides hints for play. The player must guide Robin through the hazardous environment of post-apocalyptic Southampton, surviving famine, desperate mobs, radiation sickness, and the violent agents of the "The System", the dictatorial government which now governs Britain. Robin must survive and somehow prevent the war from happening.
- Your Sinclair, issue 32, page 78: "It's a golden age for Spectrum adventuring..." 
- Sinclair User, issue 77, page 69: "An intriguing story. May send shivers down your spine!"