No Room
From IFWiki
| No Room | |
|---|---|
| Game | |
| Published | 2003 |
| Credits | |
| Author | Ben Heaton |
| Reception | |
| Events | |
| Gameplay | |
| Interaction style | |
| Location | |
| Language | English |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | Inform 6 |
| Format | Z-code 5 |
| License | Freeware |
| Browse the games database • Edit this page | |
How it begins
You are nowhere, and it is dark. You are carrying a broken flashlight, a closed bag, two metal rods, and some pocket lint.
Notable features
- The main gimmick of No Room is that the author didn't program any rooms for the player character to be in. By default, the PC is stuck in Inform's pseudo-location, Darkness. Thus, in a sense, this isn't a "one-room game", but a no room game, hence the meaning of the game's title.
Versions
Release
Date: 2003
- No Room (Ben Heaton; 2003; Z-code 5).
- IF Comp 2003: 22nd place of 30 entries.
Links
General info
- No Room (archived) - at Baf's Guide.
Reviews
- No Room - at IF Ratings.
- Review - by Paul O'Brian.
- Review - by Dan Shiovitz.
Date: 2003

