Sir Ramic Hobbs and the Oriental Walk

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Sir Ramic Hobbs and the Oriental Walk
Game
Main links
Published1996
Credits
AuthorGil Williamson
PublisherAmazon Systems
Reception
Events
IFComp 1996
18th of 27
IFDB rating2 out of 5 (1 rating)
Gameplay
Interaction style
Parser
Parser
Literary genres
Comedy
Comedy
Fantasy
Fantasy
LanguageEnglish
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemAGT
SystemMS-DOS
LicenseFreeware
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How it begins

Sir Ramic wakes up in a castle, somewhat disorientated.

Notable features

Hints and caustic criticism are administered by (the disembodied) Wizard Prang. Sir Ramic has to struggle out of the castle using a teleportation device and foil a thieving magician, using various commands learned during the game. The entire intention is humour. There is a word-puzzle type of clue at one point that has proved much more difficult than the author intended.

Versions

Release

Date: 1996

Related games

Sir Ramic Hobbs series by Gil Williamson
Sir Ramic Hobbs and the High Level Gorilla (1989)
Sir Ramic Hobbs and the Oriental Walk (1996)

Links

General info

Reviews

Note: To refer to this game from another page, you can type {{game citation|Sir Ramic Hobbs and the Oriental Walk}}. This will display as Sir Ramic Hobbs and the Oriental Walk (Gil Williamson; publisher: Amazon Systems; 1996; AGT; MS-DOS).

Date: 1996