The Three Rooms Game
|The Three Rooms Game|
|Authoring system||Inform 7|
How It Begins
You might be anyone carrying nothing. You are in a room with a table, your wallet (on the table), and a letter (in your wallet). There's a door. You don't know what's going on, but you want to leave.
- Very short, sparse, trivial, and generic adventure.
- One-way doors make it possible to accidently put yourself in an unwinnable situation. This feature alone earns the game its Cruel rating.
- The Three Rooms Game (Jason Sabada; Oct-2006; Z-code 5).