The Three Rooms Game

From IFWiki

The Three Rooms Game
Game
PublishedOctober 2006
Credits
AuthorJason Sabada
Gameplay
Interaction style
Parser
Parser
Location
Building
Building
LanguageEnglish
Cruelty scaleCruel
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 7
FormatZ-code 5
LicenseFreeware
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How it begins

You might be anyone carrying nothing. You are in a room with a table, your wallet (on the table), and a letter (in your wallet). There's a door. You don't know what's going on, but you want to leave.

Notable features

  • Very short, sparse, trivial, and generic adventure.
  • One-way doors make it possible to accidently put yourself in an unwinnable situation. This feature alone earns the game its Cruel rating.

Versions

Release 1

Date: October 2006

Links

General info

Spoilers

Note: To refer to this game from another page, you can type {{game citation|The Three Rooms Game}}. This will display as The Three Rooms Game (Jason Sabada; 2006; Inform 7; Z-code).

Date: October 2006