The Three Rooms Game
From IFWiki
| The Three Rooms Game | |
|---|---|
| Game | |
| Published | October 2006 |
| Credits | |
| Author | Jason Sabada |
| Gameplay | |
| Interaction style | |
| Location | |
| Language | English |
| Cruelty scale | Cruel |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | Inform 7 |
| Format | Z-code 5 |
| License | Freeware |
| Browse the games database • Edit this page | |
How it begins
You might be anyone carrying nothing. You are in a room with a table, your wallet (on the table), and a letter (in your wallet). There's a door. You don't know what's going on, but you want to leave.
Notable features
- Very short, sparse, trivial, and generic adventure.
- One-way doors make it possible to accidently put yourself in an unwinnable situation. This feature alone earns the game its Cruel rating.
Versions
Release 1
Date: October 2006
- The Three Rooms Game (Jason Sabada; Oct-2006; Z-code 5).
- Release 1 / Serial number 061022 / Inform 7 build 3Z95 (I6/v6.31 lib 6/11N)
- UMD 2006: This was a school assignment in the Fall of 2006.
- Room count: 4.
- Story file: sabada.z5
- Source code: sabada.inf
- Play it online.
Links
General info
Spoilers
Date: October 2006
