Whom The Telling Changed

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XYZZY Awards 2005
Best Individual NPC
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XYZZY Awards 2005
Finalist - Best Use of Medium
Whom The Telling Changed
Whom The Telling Changed small cover.jpg
Author(s) Aaron A. Reed
Publisher(s) n/a
Release date(s) 31-Mar-2005
Authoring system Inform 6
Platform(s) Z-code 8
Language(s) English
License(s) TBD
Color effects none
Graphics none
Sound/Music none
Cruelty scale Cruelty to be determined

How It Begins

Tonight is the night of the storytelling, a night in which your tribe comes together to hear the wisdom of ancient tales. And they will need wisdom, because strangers have appeared with unknown intentions. Will you shape the story to change others, or will the story end up changing you?

Notable Features

  • In the first moves of the game, the player determines both the player character's occupation and his/her gender through in-game actions.
  • The game makes heavy use of a conversation system in which topics that can be discussed are highlighted. Simply typing the highlighted word will steer the conversation a certain way.
  • There are multiple endings, based on what message the player character found in the story of Gilgamesh, and whether (s)he was able to convince his/her fellow tribesmen of that message.
  • Sometimes, it is hard to see what effect mentioning a certain keyword will have on the progress of the story. At other times, the game makes this more explicit.


Release 1

Release 2

  • Whom The Telling Changed (Aaron A. Reed; c.Dec-2005; Z-code 8).
    • IFID: ZCODE-2-051204-63BA
      IFID links: IFDB

Note 1: There's probably been a few versions released.

Note 2: Slamdance Guerilla Gamemaker Competition 2006: Was a Finalist.

Note 3: Whom the Telling Changed was also published as part of the Electronic Literature Collection Volume One in October 2006. See the collection's Whom the Telling Changed page.


General info