|Authoring system||Inform 6|
|Cruelty scale||Cruelty to be determined|
How It Begins
The game begins with a quote from 109, your former boss at MI7, telling you you're fired.
You're a professional burglar sitting in your office and waiting for your "secretary" Victor to come in with your next assignment. The office contains just your desk, your rucksack, and most importantly, the door so you can get out. Your business is really just an extension of what you used to do for MI7, except now your clients come from all over the world. You think back how it began...
You loiter in the shadows outside a Greek restaurant where your target, the Russian leader Umberto Elskin, will be receiving the device. Your mission: retrieve the device. You are carrying a stoppered vial of poison and the street's only feature is a solitary street light.
- Break-In (Jon Ingold; 1999; Z-code 5).
- Break-In (Jon Ingold; 2000; Z-code 5).