CASL Rush
From IFWiki
| CASL Rush | |
|---|---|
| Game | |
| Published | October 2006 |
| Credits | |
| Author | Walker |
| Gameplay | |
| Interaction style | |
| Location | |
| Language | English |
| Cruelty scale | Merciful |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | Inform 6 |
| Format | Z-code 5 |
| License | Freeware |
| Browse the games database • Edit this page | |
How it begins
You are a male student at the University of Michigan-Dearborn, carrying nothing*. It's December, and your final exam in Calculus 3 will start soon. You want to get to the exam room a bit early to do some last minute studying.
(*Actually, it's implied that you're carrying books and other study aids, but they're not implemented in the game.)
Notable features
- Conversing with NPCs is done with ask-tell, but the topics are ignored.
- Objects in the game are implemented only for their respective puzzles; for example, the donut cannot be eaten.
Trivia and Comments
- CASL is the College of Arts, Sciences, and Letters at University of Michigan-Dearborn.
Versions
Release 1
Date: October 2006
- CASL Rush (Walker; Oct-2006; Z-code 5).
- Release 1 / Serial number 061021 / Inform v6.31 Library 6/11 S
- UMD 2006: This was a school assignment in the Fall of 2006.
- Room count: 11.
- Story file: walker.z5
- Source code: walker.inf
Links
General info
Spoilers
Date: October 2006
