CASL Rush

From IFWiki

CASL Rush
Game
PublishedOctober 2006
Credits
AuthorWalker
Gameplay
Interaction style
Parser
Parser
Location
School
School
LanguageEnglish
Cruelty scaleMerciful
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 6
FormatZ-code 5
LicenseFreeware
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How it begins

You are a male student at the University of Michigan-Dearborn, carrying nothing*. It's December, and your final exam in Calculus 3 will start soon. You want to get to the exam room a bit early to do some last minute studying.

(*Actually, it's implied that you're carrying books and other study aids, but they're not implemented in the game.)

Notable features

  • Conversing with NPCs is done with ask-tell, but the topics are ignored.
  • Objects in the game are implemented only for their respective puzzles; for example, the donut cannot be eaten.

Trivia and Comments

Versions

Release 1

Date: October 2006

  • CASL Rush (Walker; Oct-2006; Z-code 5).
    • Release 1 / Serial number 061021 / Inform v6.31 Library 6/11 S
    • UMD 2006: This was a school assignment in the Fall of 2006.
    • Room count: 11.
    • Story file: walker.z5
    • Source code: walker.inf

Links

General info

Spoilers

Note: To refer to this game from another page, you can type {{game citation|CASL Rush}}. This will display as CASL Rush (Walker; 2006; Inform 6; Z-code).

Date: October 2006