Contrived Text Adventure Game
From IFWiki
| Contrived Text Adventure Game | |
|---|---|
| Game | |
| Published | October 2006 |
| Credits | |
| Author | Alan Batsford |
| Gameplay | |
| Interaction style | |
| Location | |
| Language | English |
| Cruelty scale | Merciful |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | Inform 6 |
| Format | Z-code 5 |
| License | Freeware |
| Browse the games database • Edit this page | |
How it begins
You are someone who is playing an uninspired text adventure game. You (your character in the game that you are playing) could be anyone, is carrying nothing, and starts in the Starting Room. The room description notes that you see a lockbox, a door, and a table. The game doesn't state an explicit goal.
Notable features
- The descriptions in the game are entirely generic and abstracted as if being described at one remove. That is, the game is seen from the player's viewpoint, not the player-character's. Here is an illustrative example from the game:
>examine table You read a description of a normal table. The game mentions that you see some keys on the table, and leads you to believe the keys are for the lockbox.
- Other than the unusual viewpoint, the game is entirely as contrived and uninspired as implied.
Versions
Release 1
Date: October 2006
- Contrived Text Adventure Game (Alan Batsford; Oct-2006; Z-code 5).
- Release 1 / Serial number 061023 / Inform v6.30 Library 6/11 SD
- UMD 2006: This was a school assignment in the Fall of 2006.
- Room count: 3.
- Story file: batsford.z5
- Source code: batsford.inf
Links
General info
Spoilers
Date: October 2006
