Contrived Text Adventure Game

From IFWiki

Contrived Text Adventure Game
Game
PublishedOctober 2006
Credits
AuthorAlan Batsford
Gameplay
Interaction style
Parser
Parser
Location
Virtual reality
Virtual reality
LanguageEnglish
Cruelty scaleMerciful
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 6
FormatZ-code 5
LicenseFreeware
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How it begins

You are someone who is playing an uninspired text adventure game. You (your character in the game that you are playing) could be anyone, is carrying nothing, and starts in the Starting Room. The room description notes that you see a lockbox, a door, and a table. The game doesn't state an explicit goal.

Notable features

  • The descriptions in the game are entirely generic and abstracted as if being described at one remove. That is, the game is seen from the player's viewpoint, not the player-character's. Here is an illustrative example from the game:
>examine table
You read a description of a normal table. The game mentions that you see some keys
on the table, and leads you to believe the keys are for the lockbox.
  • Other than the unusual viewpoint, the game is entirely as contrived and uninspired as implied.

Versions

Release 1

Date: October 2006

  • Contrived Text Adventure Game (Alan Batsford; Oct-2006; Z-code 5).
    • Release 1 / Serial number 061023 / Inform v6.30 Library 6/11 SD
    • UMD 2006: This was a school assignment in the Fall of 2006.
    • Room count: 3.
    • Story file: batsford.z5
    • Source code: batsford.inf

Links

General info

Spoilers

Note: To refer to this game from another page, you can type {{game citation|Contrived Text Adventure Game}}. This will display as Contrived Text Adventure Game (Alan Batsford; 2006; Inform 6; Z-code).

Date: October 2006