From IFWiki

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IntroComp 2005
1st place of 6
Author(s) William McDuff
Publisher(s) n/a
Release date(s) 24-Jul-2005
Authoring system Inform 6
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Color effects none
Graphics none
Sound/Music none
Cruelty scale Cruelty to be determined

How It Begins

The game begins with a verse in Latin, also translated into English, which is the incantation used to wake you from your grave.

You are a zombie, newly resurrected in a graveyard just outside the town of Doddsville. A young man in goth drag has summoned you to do his bidding. It's night; there's a full moon. The graveyard is surrounded by a fence with a gate, and contains your gravestone, other tombstones, trees, grass, etc.

As the young man begins to fiddle with some powder and liquid, he drops his spellbook. And you realize two things: one, you're not bound by his faulty Latin spell; and two, you're hungry.

Notable Features

  • Hint menus.
  • The maximum score is 13, one of which is a last lousy point.
  • After you win the game, the AMUSING section tells you how to unlock a bonus variant version of the game where you try to find all 13 losing endings.

Trivia and Comments

  • "COUNT GRASS" to learn there are 69,105 blades of grass in the graveyard.
  • Technically, there are two locations in the game, but the game ends immediately on entering the second one.


Release 1 (IntroComp release)

Release 3 (Post-IntroComp release) contains:

  • Deadsville.z5 - the story file.
  • deadsvillemap.pdf - a PDF map of the game.


See also: