Piracy 2.0

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Piracy 2.0
Game
Main linksPlay online
Published1 October 2008
Credits
AuthorSean Huxter
Reception
Events
XYZZY Awards 2008
Finalist: Best Game, Best Puzzles, Best Setting
IFComp 2008
5th of 35
IFDB rating3.5 out of 5 (14 ratings)
Gameplay
Interaction style
Parser
Parser
Literary genre
Science fiction
Science fiction
Location
Outer space
Outer space
LanguageEnglish
Cruelty scaleCruel
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 6
FormatZ-code 5
LicenseFreeware
IFIDZCODE-1-080926-E535
Browse the games databaseEdit this page

How it begins

You are the captain of the United Worlds Guardian Class Patrol vessel, U.W.S. Ceres. Admiral Copeland entrusted you with a mission to bring a pirate to trial. En-route the pirate's band attacks, boards your ship and kills your crew, throwing you into the brig. But you're not going to let that stop you from completing your mission are you?

Notable features

  • Detailed, functioning space ship complete with computers you can control. (Yes, including toilets.)
  • Multiple, detailed endings, with varying degrees of success, including the perfect score ending.
  • Fairly faithful INFOCOM-like feel. Old-school gameplay.
  • Feelies available. Maps downloadable from web site. Purple Datacube available through author.

Hard-Core Features

  • The possibility of dying without successfully completing mission. (Though UNDO is available.)
  • Score is tallied up only at the end. Score is not increased as you find pertinent items or perform pertinent tasks.
  • Pirates roam the ship and will kill you if they can. But you can kill them too.
  • You have health status, and each injury brings you closer to death, but you can also recover points.
  • Rated Cruel (by author) because it is possible to get stuck and not be aware of it until later. But as it is meant as a learn-by-your-mistakes game, not an I-can-always-go-back-and-fix-my-mistakes character story, this is intentional.

Author's Comments

  • Piracy 2.0 is a fully-implemented reboot of a game written originally in 1984 for the Commodore 64 in BASIC using a simple two-word parser. This tends to give the game an old-school feel that seems a bit passé, but was the style of the time it was first written.
  • You can get stuck in this game. Like an old-school INFOCOM game, there are things you can leave behind that are necessary for a perfect evaluation, and you can't go back and get them when you realize you need them. Try to have a thorough search around and find everything there is to find. Some things can be useful later. Others of course won't.
  • In an effort to bring an RPG element to the game, and to increase the sense of danger in your situation, you will encounter roaming bad guys who can kill you. This is not common in today's IF, but harkens back to the axe-throwing NPCs in Adventure. However, while they seem infinite, they are not. Once you kill them all, they are gone. And there are things you can do to decrease your encounters, and increase them.
  • This game does not do incremental scoring, as you are evaluated at the end of your mission, and things you do can actually decrease your score, and things you neglect to do can also decrease your score, making it very difficult to have an in-game Skinner-box ping scoring system.

Versions

Release 1 (IF Comp 2008)

Date: 1 October 2008

  • Piracy 2.0 (Sean Huxter; 01-Oct-2008; Z-code 5).
    • Release 1 / Serial number 080926 / Inform v6.31 Library 6/11 S
    • IFID: ZCODE-1-080926-E535
      IFID links: IFDB

Release 2 (PAX East)

Date: 4 April 2010

  • "Piracy 2.0" (Sean Huxter; 04-Apr-2010; Z-code 5).
    • Release 2 / Serial number 100408 / Inform v6.31 Library 6/11 S
    • IFID: ZCODE-1-080926-E535
      IFID links: IFDB
    • Download piracy_2_r2.z5 from the author's site.

Links

General info

Reviews

Note: To refer to this game from another page, you can type {{game citation|Piracy 2.0}}. This will display as Piracy 2.0 (Sean Huxter; 2008; Inform 6; Z-code).

Date: 1 October 2008

Date: 4 April 2010