- This article is about the 2003 game by Kathleen M. Fischer. For the 2017 game of the same name by Matthew Pfeiffer, see Inevitable (by Pfeiffer).
Spring Thing 2003
2nd of 4
XYZZY Awards 2003
Finalist - Best Puzzles
|Author(s)||Kathleen M. Fischer|
|Authoring system||Inform 6|
How It Begins
The game begins with an unreferenced quotation about inevitability.
You are Commander Tanur, a combat pilot with twenty years experience, sent to this abandoned planet, an old massacre site, to babysit a Domin Ambassador. No one expected this driving rain to appear so suddenly, and you shoved the ambassador into his shuttle which takes off prematurely, sending a hail of stones against the hull of your fighter, an ALT/EF-32. Unfortunately, when you turn on the engine switch, nothing happens.
You are carrying a pouch containing your orders. You are wearing your uniform, your utility belt and your shoes. Attached to your utility belt you see a water bottle and your laser pistol.
- Inevitable (Kathleen M. Fischer; 2003; Z-code 5).
- Beta-testing by Jim Aikin, Jim Berry, John Bichard, Brendan O'Brien, Viv Dunstan, Neil Cerutti, Graham Holden, John Menichelli, Andrew Marrable, Magnus Olsson, Stark Springs, and Ronald Stewart.
- Release 1 / Serial number 030225 / Inform v6.21 Library 6/10
- IFID wanted. (Please replace this line with a babel template.)
- Spring Thing 2003: Runner-up of 4 entries.
- XYZZY Awards 2003: Finalist for Best Puzzles.
- Inevitable (archived) - at Baf's Guide.
- Inevitable - at SPAG.
- Inevitable - at IF Ratings.
- Review - by Dan Shiovitz.
- Mostly spoiler-free review - by Sam Trenholme
The dreadful truth is, this page is incomplete.
How It Begins, Notable Features, full version info.
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