Inform 3
From IFWiki
| Inform 3 | |
|---|---|
| Authoring system | |
| Link | |
| Developer | Graham Nelson |
| Format | Z-code |
| Interaction style | Parser |
| Latest version | 19 November 1993 |
| Status | |
| Multimedia support | |
| Notes | See also: Inform. |
| Browse 1 game written with Inform 3 | |
| Browse the software database | |
| Edit this infobox | |
Inform release 3 appeared in November:
Subject: New Releases of Inform and Curses From: Graham Nelson Date: 19 Nov 93 11:03:02 GMT Message-ID: <[email protected]> ... Inform has been heavily re-written and improved. Many bugs have been fixed; it is now 3 to 6 times faster; there are numerous new features. (See the modification history in the source code, and the new edition of the manual, for details.) The main problem with using Inform has always been that ANSI C is portable in the same way that America is crime-free, i.e., despite everyone's best intentions... The code has been reorganised, and much more carefully written as regards size of integers, pointer arithmetic, file naming conventions, order of bytes and so on. It has an option to make all its old huge global arrays (a problem on IBM PCs, for instance) allocate dynamically. ... (Usenet post via Google)
Release 3 included source code for three demo games: dejavu.inf (toy game), hellow.inf (hello-world), and shell.inf (a minimal game template).
(Graham Nelson: "People didn’t really use Inform much until around Inform 3"; ref)
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