From IFWiki

Virtual reality
Virtual reality
Author(s) Robert Pinsky (author),
Steve Hales and William Mataga (programmers)
Publisher(s) Synapse Software (developer),
Brøderbund Software (distributor)
Release date(s) 1984
Authoring system BTZ
Platform(s) TBD
Language(s) English
License(s) Commercial
Color effects none
Graphics none
Sound/Music none
Cruelty scale Cruelty to be determined

How It Begins

You are a Mind Adventurer. You are lying face up on a table in a laboratory. Doctor Virgil asks you if you're ready to begin your journey, or if you'd like to know more about the situation or the Minds.

The situation is dire. The world is in chaos and at the brink of disaster. Mankind's only hope is for you to make a telepathic journey through a neuro-electronic matrix dominated by the thought-patterns of four dead people of unusual mental power. These Minds are:

  • Bobby Clemon, an assassinated rock star;
  • The Generalissimo, an infamous and ingenious dictator and war criminal;
  • The Poet, author of famous epics and plays, killed for his forbidden love for a princess;
  • Dr. Eva Fein, the "female Einstein", a scientist, humanist, and distinguished musician.

By traversing this mental labyrinth, you must find and recover the Wheel of Wisdom at the dawn of civilization itself.

Notable Features

  • First game released that was written in BTZ. This allowed the game to enjoy a large vocabulary, effects running in real-time, and a notion of distance between adjacent locations.
  • Marketed with a hardcover book, also called Mindwheel. The book has 93 numbered pages: the printed material is by Richard Sanford, the front cover is by Richard Blair, the illustrations are by Kazuko Foster, and the photographs are by Thom Hayward. The book contains some previously written poems by Robert Pinsky, and the book is used as a source of information for answering copy-protection questions in the game.
  • Poetry is used several times in the game, for both the story and for puzzles.