Motel California

From IFWiki

Motel California
Game
Main links
Published1 April 2011
Credits
AuthorDoug Schwartz
PublisherPegamoose Games
Reception
IFDB rating1 out of 5 (1 rating)
Gameplay
Interaction style
Parser
Parser
Literary genre
Comedy
Comedy
Location
Building
Building
LanguageEnglish
Technical details
Authoring systemInform 7
FormatZ-code
LicenseFreeware
IFIDAA4D5E88-E302-46D6-B1F1-EA7098E0C940
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How it begins

You might be anyone, carrying nothing, at the once-lovely Motel Calfornia. You're leasing Room 110 where you can see a bed, a wall safe, and a peppermint.

You'd like to check out and leave, but unfortunately, you misplaced your room key (which you must return), your claim ticket (for your luggage), and your car key. You'll need to find all of them before you can go.

Notable features

  • Wordplay. In particular, two word search puzzles need to be assembled and solved.
  • Logic puzzle. Figure out how to appease the hippo by collecting several clues about its color, taste, and course preferences.
  • Several NPCs. Besides the three motel staff members, every room is occupied by at least one NPC, and there's a hippo in the pool. Surreally, not all of the guests are human: there's a talking bear in one room, and a pair of animated puppets in another. Conversation is mostly ask-tell, and sometimes you can give and show inventory items to them as well. Caution: ask-able topics sometimes must be specified with the appropriate adjective.

Versions

Release 1

Date: 1 April 2011

Links

General info

Spoilers

Note: To refer to this game from another page, you can type {{game citation|Motel California}}. This will display as Motel California (Doug Schwartz; publisher: Pegamoose Games; 2011; Inform 7; Z-code).

Date: 1 April 2011