Stranded (by Lowe)

From IFWiki

Stranded
Game
PublishedOctober 2006
Credits
AuthorJorden Lowe
Gameplay
Interaction style
Parser
Parser
Location
Home
Home
LanguageEnglish
Cruelty scaleNasty
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemInform 6
FormatZ-code 5
LicenseFreeware
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How it begins

You might be anyone, carrying nothing (except for a cellphone which isn't actually implemented). Because of a car accident, you sought refuge in this house in the woods. There are several rooms off the main hall you stand in. Notably, the upstairs is blocked with a steel door (adorned with a gargoyle crest), and the front door locked behind you, so you can't leave. Your plan is to augment your cellphone with an antenna, get to higher ground, and call for help.

Notable features

  • Several unimplemented objects (most notably, the cellphone you're trying to fix isn't implemented as a game object), and some guess-the-noun (e.g.: the bedroom door can only be refered to as "bed" or "room").

Trivia and Comments

  • Some backstory for the house is hinted at, but nothing very cohesive.

Versions

Release 1

Date: October 2006

Links

General info

Spoilers

Note: To refer to this game from another page, you can type {{game citation|Stranded (by Lowe)}}. This will display as Stranded (Jorden Lowe; 2006; Inform 6; Z-code).

Date: October 2006