Stranded (by Lowe)
From IFWiki
| Stranded | |
|---|---|
| Game | |
| Published | October 2006 |
| Credits | |
| Author | Jorden Lowe |
| Gameplay | |
| Interaction style | |
| Location | |
| Language | English |
| Cruelty scale | Nasty |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | Inform 6 |
| Format | Z-code 5 |
| License | Freeware |
| Browse the games database • Edit this page | |
How it begins
You might be anyone, carrying nothing (except for a cellphone which isn't actually implemented). Because of a car accident, you sought refuge in this house in the woods. There are several rooms off the main hall you stand in. Notably, the upstairs is blocked with a steel door (adorned with a gargoyle crest), and the front door locked behind you, so you can't leave. Your plan is to augment your cellphone with an antenna, get to higher ground, and call for help.
Notable features
- Several unimplemented objects (most notably, the cellphone you're trying to fix isn't implemented as a game object), and some guess-the-noun (e.g.: the bedroom door can only be refered to as "bed" or "room").
Trivia and Comments
- Some backstory for the house is hinted at, but nothing very cohesive.
Versions
Release 1
Date: October 2006
- Stranded (Jorden Lowe; Oct-2006; Z-code 5).
- Release 1 / Serial number 061023 / Inform v6.31 Library 6/11 SD
- UMD 2006: This was a school assignment in the Fall of 2006.
- Room count: 6.
- Story file: lowe.z5
- Source code: lowe.inf
- Play it online.
Links
General info
Spoilers
Date: October 2006
