The Isle of the Cult
|The Isle of the Cult|
|Authoring system||TADS 2|
How It Begins
You're a member of the Thieves' Guild, sent by the Guild Master to steal a mysterious object from an island. Your ship lands you at the island's harbour and sails away. Looking around, you see rock steps leading up from the harbour into the interior of the island. You carry a letter of further instructions. The letter has been mostly ruined by seawater.
By deliberate policy, the game has no hints.
- The Isle of the Cult (Rune Berg; 23-Dec-2004; TADS 2).