The Problems Compound

From IFWiki

The Problems Compound
Game
Main linksPlay online
Published1 October 2015
Credits
AuthorAndrew Schultz
Reception
Events
IFComp 2015
24th of 53
IFDB rating3 out of 5 (11 ratings)
Gameplay
Interaction style
Parser
Parser
LanguageEnglish
Cruelty scaleMerciful
Technical details
Authoring systemInform 7
FormatGlulx
IFIDC163600D-F937-431F-9275-320A8537DFD3
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How it begins

You, Alec Smart, find a ticket leading away from your home to a place called Smart Street and the Problems Compound.

Notable features

  • Trizbort color map
  • Director's Cut area with rejected rooms
  • Fake deaths
  • Unlockable verbs
    • XP/Explain to explain figures of speech
    • Four jump commands to skip ahead in the story
  • Alternate endings
    • Good and great ending implemented in Version 2
    • Existentially bad ending in Version 1, three similar endings in Version 3
  • Optional risque text that changes your antagonist's name

Testers

Others Who Helped

The author traded post-comp "code tennis" (make a change every couple days, email the other guy, and repeat til someone faults) with Alex Butterfield and Hugo Labrande. Olly Kirk, Paul Lee, Michael Martin, David Welbourn and Al Golden pointed out some good bugs mid-comp.

Versions

Competition version

Date: 1 October 2015

Release 2

Date: 30 March 2016

Future Release Plans

Date: June 2016

The author plans a release 3 in June 2016 to address a serious bug found in the alternate endings. Many character names are changed to something more specific, and many minor features are also implemented.

Related games

Links

N.B. Many IF Archive games are temporarily unavailable in the UK.

Author's repository

The author's latest changes and planned fixes are [GitHub].

General info

Spoilers

Note: To refer to this game from another page, you can type {{game citation|The Problems Compound}}. This will display as The Problems Compound (Andrew Schultz; 2015; Inform 7; Glulx).

Date: 1 October 2015

Date: 30 March 2016

Date: June 2016