The Warlord, The Princess & The Bulldog

From IFWiki
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Spring Thing 2006
4th place of 4
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InsideADRIFT Awards 2006
winner of "Best in game implementation"
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XYZZY Awards 2006
Finalist - Best Puzzles

The sequel to A Spot Of Bother.

How It Begins

You are Stavros 'The Bulldog' McGrogan, the hardest man the SAS had ever produced.

You are wearing your uniform, and carrying a blunt fork (with bits of mackerel on it), a pendant (which you can use up to three times to talk to Twiddles), and a photo of the Princess Leonora ("NOT to be killed"). You also have 63 life points. This is all you have left after some minor difficulties getting here. You are standing at the edge of a deep ravine, spanned by a shaky narrow bridge, clearly unsafe in this wind. A small bird flutters nearby.

On the other side of the ravine is your target: the Hungarian mountain fortress of the warlord Baron Grishtak. Sargeant Twiddles has ordered you to rescue the kidnapped princess, assassinate the warlord, blow up the fortress and get out in one piece.


Competition version

  • The Warlord, The Princess & The Bulldog (David Whyld; 31-Mar-2006; ADRIFT 4).
    • Version 1. Written between December 2005 and March 2006 with ADRIFT, Version 4, Release 46.
    • IFID: ADRIFT-400-4C685A19E1FB4A6ABA2CE438795CE1C5
      IFID links: IFDB
    • Game stats: File Size: 195 KB; rooms: 52 (43 accessible during the game with 9 reserved for the introduction, end game sequences and others); objects: 366; tasks: 1933; events 21; characters 5.
    • Additional files: README.txt and feedback form.txt.
    • Beta-testing by David Parish and Sentynel.
    • Spring Thing 2006: 4th place of 4.
    • XYZZY Awards 2006: Finalist for Best Puzzles.

Download link wanted.


General info


See also: Delron review compilation by various reviewers.

The Bulldog series by David Whyld
A Spot Of Bother (2005)
The Warlord, The Princess & The Bulldog (2006)