Flat Feet

From IFWiki

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Spring Thing 2005
4th place of 6
Flat Feet
Author(s) Joel Ray Holveck
Publisher(s) n/a
Release date(s) 31-Mar-2005
Authoring system Inform 6.30
Platform(s) Z-code
Language(s) English
License(s) Creative Commons Attribution-NonCommercial-NoDerivs License
Color effects none
Graphics none
Sound/Music none
Cruelty scale Polite

How It Begins

You are Jacques, a cat who is also a detective in the San Francisco Bay Area. Your partner is Ralph, a ferret. You are wearing a trenchcoat and fedora, and carrying an empty gun. Your somewhat grubby Sunnydale office not only has a desk and a rotary phone, but also a hydraulic ram pump, a tire-balancing machine, and a platypus cleaner. (There was also a TV, but Ralph just threw it out the window.)

It's not immediately obvious what to do first, but some exploring will reveal that you're not going to get very far until you replace a missing tire on your Oldsmobile Delta 88, which is parked outside the office.

Notable Features

  • Largely inspired by LucasArts' Sam & Max Hit The Road and the "Sam & Max" comics.
  • There is a WINNING command which the player can use to make sure the game is still winnable.


Competition version

  • Flat Feet (Joel Ray Holveck; 31-Mar-2005; Z-code).
    • Beta-testing by Samson de Jager, Scott Talafuse, Reese Warner, and three anonymous testers.
    • Version info: Release 1 / Serial number 050313 / Inform v6.30 Library 6/11 S
    • IFID: ZCODE-1-050313-BB59
      IFID links: IFDB
    • Spring Thing 2005: 4th place of 6 games.
    • XYZZY Awards 2005: Finalist for Best Individual PC (Jacques), Best Individual NPC (Ralph), and Best NPCs.
    • Download or view contents of flatfeet.zip, at the IF Archive
    • Files in the zip file include:
      • flatfeet.z8 (the story file).
      • walkcmds.txt (commands only walkthrough) and walkthru.txt (complete transcript).
      • A src directory containing 16 .inf Inform source code files, plus ChangeLog.
    • License: All the files (story file, walkthrus, and source code) are licensed as a complete set under the Creative Commons Attribution-NonCommercial-NoDerivs License. The author does not want the game or story corrupted. If someone wants to reuse some of the game's code in their games, he or she must contact the author for permission. If and only if all reasonable attempts to contact the author fail, then users are granted a usage under a more restrictive GNU General Public License. (Details of this license agreement are accessible in the story file.)


General Info