FooM
From IFWiki
| FooM | |
|---|---|
| Game | |
| Main links | |
| Published | 5 July 1996 |
| Credits | |
| Author | Piers Johnson |
| Reception | |
| IFDB rating | 2 out of 5 (2 ratings) |
| Gameplay | |
| Interaction style | |
| Literary genres | |
| Location | |
| Language | English |
| Cruelty scale | Polite |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | TADS 2 |
| Format | TADS 2 |
| License | Freeware |
| Browse the games database • Edit this page | |
How it begins
FooM is a text adaptation of the 1993 shooter game Doom, containing a recreation of the level "E1M1: Hangar" from the original game. It is supposedly made by "di Software", a spoof of the Doom developer id Software.
You are a space marine, wielding a pistol with some bullets and carrying a lamp. You are standing at the entry bay to the hangar. Your goal, much like in Doom, is to survive the monsters roaming the hangar and find the level exit.
Notable features
- The game mechanics aim to mimic the original Doom. In particular:
- The player has a health meter. Whenever the player is in a room with some enemies, they will attack the player every turn, taking away a random amount of health. If health drops down to zero, the game is over.
- Picking up armour increases the player's resilience to attacks.
- Various items (health bonuses, armor bonuses, green armor, medikit) can be picked up to replenish health and armor. They don't stay in the player's inventory but instantly vanish.
- Various weapons are available in the game, which do varying amounts of damage to enemies. The weapons have limited ammo, which can be replenished by picking up ammunition or weaponry. If the player's current weapon runs out of ammo, the PC will immediately switch to another gun.
- Some rooms have explosive barrels in them, which can damage enemies when shot.
- Secret passages corresponding to these in the original Doom are present.
- Cheat codes can be used. They mimic those in the original Doom (e.g. iddqd — immortality, idfa — all weapons), although "id" needs to be replaced with "di".
- Upon completing the game, the score (percentage of kills/items/secrets obtained) is displayed.
- A hunger mechanic is implemented as well, which seems to be an oversight, as it has nothing to do with Doom.
Versions
Original release
Date: 5 July 1996
- FooM (Piers Johnson; 05-Jul-1996; TADS 2).
- Download foom.tar.gz from the IF Archive
Note: although released in 1996, the game was developed in 1995, as indicated by the in-game copyright year and the file timestamps.
Links
N.B. Many IF Archive games are temporarily unavailable in the UK.
General Information
- FooM (archived) - at Baf's Guide
- FooM - at IFDB
- FooM - at ifwizz interactive fiction (in German)
- FooM - at MobyGames
Date: 5 July 1996
