Cheeseshop
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| Cheeseshop | |
|---|---|
| Game | |
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| Main links | |
| Published | November 2001 (uncertain) |
| Credits | |
| Author | David Welbourn |
| Gameplay | |
| Interaction style | |
| Literary genre | |
| Location | |
| Language | English |
| Cruelty scale | Polite |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | JotaCode |
| Format | ifMud |
| License | Freeware |
| Browse the games database • Edit this page | |
How it begins
You are Mr. Mousebender, carrying... well, it doesn't matter, really. What matters is that you wish to purchase some cheese, and luckily, you are standing outside a cheeseshop, Ye Olde Cheese Emporium, whose door to the south beckons you to enter.
Notable features
- Based on the Cheeseshop sketch by Monty Python's Flying Circus. References to other Monty Python sketches are also scattered about the game.
- Most of the game is a conversation between the PC and the shopkeeper. The conversation is ask-tell, but usually BUY <topic> is the same as ASK SHOPKEEPER ABOUT <topic>. The flow of the conversation is modelled as a state diagram.
- Music is represented in text and is unusually presented every turn before all other responses to the PC's actions rather than afterwards.
- In the JotaCode version:
- The player's gender, the day, and the time, are used to customize the responses. For example, a male player is called "sir" and a female player is called "ma'am".
- Multiple players can be in the shop simultaneously, and any of their actions is treated as the PC's action. Also, players can come and go from the shop freely. The game resets itself to the beginning only when a player enters the shop and the shop is not otherwise occupied.
- The shop has a second entrance/exit that is not in the ported versions.
- Examining the shopkeeper at the end of the game reveals who else finished the game.
Versions
JotaCode original
Date: November 2001 (uncertain)
- Cheeseshop (David Welbourn; c.Nov-2001; JotaCode).
The version is not downloadable. To play this version, one must log onto ifMud. (You can do this with a guest account; you don't need to sign up with your own account.) From Dorm A, go up to Long Hall, south twice to Edifice Towers, east then southeast to Lycanthros Village, then south to actually enter the cheeseshop.
Related games
- Ported as the following:
- Cheeseshop (Inform 6 port) (David Welbourn; porter: David Welbourn; 2002; Inform 6; Z-code).
- Cheeseshop (TADS 3 port) (David Welbourn; porter: David Welbourn; Date unknown; TADS 3).
Links
General info
- Homepage.
- Cheeseshop (archived) - at Baf's Guide.
- Cheeseshop - at IFDB.
- Cheeseshop - at ifwizz interactive fiction (in German).
Reviews
- Cheeseshop - at IF Ratings.
- Cheeseshop - at IFReviews.org.
Date: November 2001 (uncertain)

