Increment by Three
- Note: The name of this article should really be +=3, but wiki software limits what characters are usable in article names. The "+=" part means "increment by" in some programming languages like C.
|+=3: A Controversial but Nevertheless Logical Adventure|
|Author(s)||Carl de Marcken and David Baggett|
|Authoring system||TADS 2 (with WorldClass 1.3.1)|
How It Begins
You're almost there -- 99 points out of 100 and what looks to be a run-of-the-mill troll on the bridge puzzle. Should be trivial for an adventure game god like you. And besides, any puzzle with a logical solution can't be *too* hard to solve. All you have to do is get past the troll, and you will have won.
- There is only a single puzzle, which is (depending on your point of view) either unfair, a comment on interactive fiction conventions, or both.
- The authors write, in the game: This game is not impossible, but it is very difficult. In fact, the authors suspect that few (if any) will be able to solve it the direct way; i.e., by using the clues in the game and common sense to figure out how to solve the puzzles.
- According to Carl Muckenhoupt: Written as an example of how not to write games. Specifically, the thesis it seeks to prove is that it is possible for a puzzle to have a completely logical solution, and yet be nearly impossible to solve except by randomly guessing commands. This was the centerpiece of a heated debate on rec.arts.int-fiction. Not meant to be played and enjoyed.
- +=3: A Controversial but Nevertheless Logical Adventure (co-designer: Carl de Marcken, co-designer and coder: David Baggett; 1994; TADS 2).
- +=3 (archived) - at Baf's Guide.
- +=3 - at IFDB.
- +=3: A Controversial but Nevertheless Logical Adventure at MobyGames