The Ascot

From IFWiki

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IF Comp 2009
15th of 24
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XYZZY Awards 2009
Finalist - Best Individual Puzzle
The Ascot
Author(s) Duncan Bowsman
Publisher(s) n/a
Release date(s) 01-Oct-2009
Authoring system ADRIFT 4
Platform(s) ADRIFT 4
Language(s) English
License(s) Freeware
Color effects none
Graphics none
Sound/Music none
Cruelty scale Cruelty to be determined

How It Begins

You might be anyone walking to the convenience store, carrying your electronic interpreter and a stopwatch, when a man suddenly stops you and asks, "Hey, man. Wujalykan ASCOT?" (That is, would you like an ascot?)

Notable Features

  • This "choose your own adventure" limits your choices to YES and NO, so instead of naming the choices explicitly, every section of the story ends with a yes-or-no question. You are also allowed to use the INVENTORY (I) command, and to EXAMINE any of your inventory items at any time. The in-game explanation for the limitation is that the player character relies on an old model electronic interpreter in order to communicate.
  • If the player enters a command other than YES or NO, the game threatens to make their interpreter explode. The fourth time a player violates the YES/NO rule, they die.
  • Gur tnzr vf n fbeg bs Xbonlnfuv Zneh. Gur orfg raqvat pnaabg or ernpurq jvgubhg oernxvat naq znavchyngvat gur ehyrf (rot13'd to prevent spoilers).

Trivia and Comments

  • The response to a non-YES-or-NO response at each junction is potentially unique.
  • One area is described as being "As empty as your Geocities guestbook."


Competition release


General info


See also: Delron review compilation by various reviewers.