The Carthage Corn Maze

From IFWiki

The Carthage Corn Maze
Game
Main linksPlay onlineDownload
Published2001
Credits
AuthorAnonymous
Reception
Events
IFDB rating1 out of 5 (2 ratings)
Gameplay
Interaction style
Parser
Parser
Literary genre
Surreal
Surreal
LanguageEnglish
AccessibilityColour: none. Graphics: none. Sound: none.
Technical details
Authoring systemTADS 2
FormatTADS 2
LicenseFreeware
IFIDTADS2-45F04A8BAB8564C3C79B789A9BB4C6E1
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How it begins

You might be anyone, standing empty-handed outside a corn maze in Carthage, North Africa with your genius dog, Granta, and someone named Voodoo Pimp Daddy. VPD says he's going to bring back the Gold Key. Granta says she's going to bring back the Magic Pumpkin -- unless you can bring it back first.

Notable features

  • This game makes heavy use of Nate Cull's Reactive Agent Planner (RAP) module and its sample game. Granta and Voodoo Pimp Daddy are goal-seeking NPCs that wander through the maze independently of your actions.
  • The "maze" is not much of a maze, really. The layout is simple; its rooms are very distinctive; all room connections are conventionally straight and bidirectional.

Versions

Speed-IF release

Date: 2001

Links

N.B. Many IF Archive games are temporarily unavailable in the UK.

General info

Reviews

Spoilers

Note: To refer to this game from another page, you can type {{game citation|The Carthage Corn Maze}}. This will display as The Carthage Corn Maze (Anonymous; 2001; TADS 2).

Date: 2001