The Carthage Corn Maze
|The Carthage Corn Maze|
|Authoring system||TADS 2|
|Cruelty scale||Cruelty to be determined|
How It Begins
You might be anyone, standing empty-handed outside a corn maze in Carthage, North Africa with your genius dog, Granta, and someone named Voodoo Pimp Daddy. VPD says he's going to bring back the Gold Key. Granta says she's going to bring back the Magic Pumpkin -- unless you can bring it back first.
- This game makes heavy use of Nate Cull's Reactive Agent Planner (RAP) module and its sample game. Granta and Voodoo Pimp Daddy are goal-seeking NPCs that wander through the maze independently of your actions.
- The "maze" is not much of a maze, really. The layout is simple; its rooms are very distinctive; all room connections are conventionally straight and bidirectional.
- The Carthage Corn Maze (Anonymous; 2001; TADS 2).