Coming Home
From IFWiki
| Coming Home | |
|---|---|
| Game | |
| Main links | |
| Published | 1997 |
| Credits | |
| Author | Andrew Katz |
| Reception | |
| Events | |
| IFDB rating | 1.5 out of 5 (2 ratings) |
| Gameplay | |
| Interaction style | |
| Location | |
| Language | English |
| Cruelty scale | Cruel |
| Accessibility | Colour: none. Graphics: none. Sound: none. |
| Technical details | |
| Authoring system | Inform 6 |
| Format | Z-code 5 |
| License | Freeware |
| IFID | ZCODE-1-970719-4294 |
| Browse the games database • Edit this page | |
How it begins
You're an anonymous individual, carrying nothing. You stand outside a split-level house and its garage.
Notable features
- Punishing resource management. The PC not only has to eat regularly (or die), but also has to visit the bathroom (or die). Since the game runs on a speeded-up clock whereby one hour passes each turn, it's possible to starve to death while navigating from one side of the house to the other.
- No clear goal and no clear ending.
Versions
Release 1
Date: 1997
- Coming Home (Andrew Katz; 1997; Z-code 5).
- Release 1 / Serial number 970719 / Inform v6.13 Library 6/5 D
- IFID: ZCODE-1-970719-4294
IFID links: IFDB - IF Comp 1997: 34th place of 34 entries.
- Download home.z5 from the IF Archive - The story file.
Links
N.B. Many IF Archive games are temporarily unavailable in the UK.
General info
- Coming Home (archived) - at Baf's Guide.
- Coming Home - at IFDB.
- Coming Home - at ifwizz interactive fiction (in German).
Reviews
- Coming Home - at IF Ratings.
- Review - by Paul O'Brian.
Date: 1997

