Coming Home

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IF Comp 1997
34th of 34
Coming Home
Author(s) Andrew Katz
Publisher(s) n/a
Release date(s) 1997
Authoring system Inform 6
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Color effects none
Graphics none
Sound/Music none
Cruelty scale Cruel

How It Begins

You're an anonymous individual, carrying nothing. You stand outside a split-level house and its garage.

Notable Features

  • Punishing resource management. The PC not only has to eat regularly (or die), but also has to visit the bathroom (or die). Since the game runs on a speeded-up clock whereby one hour passes each turn, it's possible to starve to death while navigating from one side of the house to the other.
  • No clear goal and no clear ending.


Release 1


General info



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