Balances

From IFWiki

Balances
Game
Main linksPlay onlineDownloadSource code
Published25 September 1994
Credits
AuthorGraham Nelson
Reception
IFDB rating3.5 out of 5 (38 ratings)
Gameplay
Interaction style
Parser
Parser
Literary genres
Adventure
Adventure
Fantasy
Fantasy
Location
Wilderness
Wilderness
LanguageEnglish
IFDB play time1 hour 25 minutes
AccessibilityColour: none. Graphics: only in Glulx version. Sound: none.
Technical details
Authoring systemsInform 5, Inform 6
FormatsZ-code 5, Glulx
LicenseFreeware
IFIDZCODE-3-951220-C702, ZCODE-4-960508-14D4, ZCODE-5-961216-A7BC, GLULX-5-961216-D9CE7EE9
Browse the games databaseEdit this page

How it begins

You are an Enchanter, that is, a magic user, carrying your spell book, a silver coin, and a magic burin. You don't quite remember how you arrived outside this ramshackle hut, but you think it has something to do with your colleague Helistar, another Enchanter who was investigating some dark magic and hasn't been seen lately. You're rather vague on the details. Perhaps you should explore and see what you can discover.

Notable features

  • Set in Zork, this game reincorporates the basic magic system from Infocom's Enchanter trilogy including some of the more common spells and the featureless white cubes first seen in Spellbreaker.
  • This game works as a small practical example of the Inform language's versatility. For example:
    • Similar sets of items, such as the coins, scrolls, spells, and cubes are implemented using classes. Similar items are also reported together in a group when part of the PC's inventory or located in the same location.
    • Identical objects are possible and can be refered to with numeric qualifiers, such as "three gold coins".
    • It is possible for the PC to write a small arbitrary word on a cube, making it distinctive. The player can then refer to that cube by the word written on that cube.
    • The lottery tickets are an example of how to create a large number of nearly-identical objects without actually coding each one separately.
    • The barker provides a simple example of ask-tell conversation.
    • The cave provides an example of a darkness puzzle.
  • The game understands commands of the form WHO IS topic or WHAT IS topic for a handful of possible topics.

Versions

Release 1 (Original release)

Date: 25 September 1994

Note: Releases 1 to 3 were written in Inform 5. Release 4 was the first version in Inform 6.

Release 2 (Updated release)

Date: 6 October 1994

  • Balances (Graham Nelson; 06-Oct-1994; Z-code 5).

Release 3 (Modernised release)

Date: 11 December 1995

  • Balances (Graham Nelson; 11-Dec-1995; Z-code 5).

Release 3 with Adaptive Hints

Date: 17 April 1996

  • Balances (author: Graham Nelson, hints by: Mike Phillips; 17-Apr-1996; Z-code 5).
    • Release 3 / Serial number 951220 / Inform v1502 Library 5/12
    • IFID: ZCODE-3-951220-C702
      IFID links: IFDB
    • Download ah_balances.z5 from the IF Archive. The story file.

This version uses the Adaptive Hints library by Mike Phillips as an example of its use. It requires Inform 5.5, library 5/12 or later to compile.

Additional files specific to this version:

Release 4 (Inform 6 port)

Date: 8 May 1996

  • Balances (Graham Nelson; 08-May-1996; Z-code 5).
    • (These details pertain to the version supplied on the cover CD of Acorn User issue 170, July 1996.)
    • Release 4 / Serial number 960508 / Inform v6.03 Library 6/1
    • IFID: ZCODE-4-960508-14D4
      IFID links: IFDB.
    • Download Balances-r4.z5 from the IF Archive.

Release 5 (Minor bug fixes version)

Date: 16 December 1996

Release 5 (Glulx port)

Date: 2001

This version has "GUI enhancements". Inventory items are displayed on the left (initially, these are the spell book, silver coin, and magic burin). Along the bottom are the spells that you currently have memorised (the writing hand icon is the GNUSTO spell). Clicking any of these icons will insert the name of that item into the current command.

Related games

Links

N.B. Many IF Archive games are temporarily unavailable in the UK.

General info

Reviews

Spoilers

Note: To refer to this game from another page, you can type {{game citation|Balances}}. This will display as Balances (Graham Nelson; 1994; Inform 5, Inform 6; Z-code, Glulx).

Date: 25 September 1994

Date: 6 October 1994

Date: 11 December 1995

Date: 17 April 1996

Date: 8 May 1996

Date: 16 December 1996

Date: 2001