Balances
| Balances | |
|---|---|
| Game | |
![]() | |
| Main links | |
| Published | 25 September 1994 |
| Credits | |
| Author | Graham Nelson |
| Reception | |
| IFDB rating | 3.5 out of 5 (38 ratings) |
| Gameplay | |
| Interaction style | |
| Literary genres | |
| Location | |
| Language | English |
| IFDB play time | 1 hour 25 minutes |
| Accessibility | Colour: none. Graphics: only in Glulx version. Sound: none. |
| Technical details | |
| Authoring systems | Inform 5, Inform 6 |
| Formats | Z-code 5, Glulx |
| License | Freeware |
| IFID | ZCODE-3-951220-C702, ZCODE-4-960508-14D4, ZCODE-5-961216-A7BC, GLULX-5-961216-D9CE7EE9 |
| Browse the games database • Edit this page | |
How it begins
You are an Enchanter, that is, a magic user, carrying your spell book, a silver coin, and a magic burin. You don't quite remember how you arrived outside this ramshackle hut, but you think it has something to do with your colleague Helistar, another Enchanter who was investigating some dark magic and hasn't been seen lately. You're rather vague on the details. Perhaps you should explore and see what you can discover.
Notable features
- Set in Zork, this game reincorporates the basic magic system from Infocom's Enchanter trilogy including some of the more common spells and the featureless white cubes first seen in Spellbreaker.
- This game works as a small practical example of the Inform language's versatility. For example:
- Similar sets of items, such as the coins, scrolls, spells, and cubes are implemented using classes. Similar items are also reported together in a group when part of the PC's inventory or located in the same location.
- Identical objects are possible and can be refered to with numeric qualifiers, such as "three gold coins".
- It is possible for the PC to write a small arbitrary word on a cube, making it distinctive. The player can then refer to that cube by the word written on that cube.
- The lottery tickets are an example of how to create a large number of nearly-identical objects without actually coding each one separately.
- The barker provides a simple example of ask-tell conversation.
- The cave provides an example of a darkness puzzle.
- The game understands commands of the form WHO IS topic or WHAT IS topic for a handful of possible topics.
-
Screenshot of the beginning of the game using Windows Glulxe
Versions
Release 1 (Original release)
Date: 25 September 1994
- Balances (Graham Nelson; 25-Sep-1994; Z-code 5).
Note: Releases 1 to 3 were written in Inform 5. Release 4 was the first version in Inform 6.
Release 2 (Updated release)
Date: 6 October 1994
- Balances (Graham Nelson; 06-Oct-1994; Z-code 5).
Release 3 (Modernised release)
Date: 11 December 1995
- Balances (Graham Nelson; 11-Dec-1995; Z-code 5).
Release 3 with Adaptive Hints
Date: 17 April 1996
- Balances (author: Graham Nelson, hints by: Mike Phillips; 17-Apr-1996; Z-code 5).
- Release 3 / Serial number 951220 / Inform v1502 Library 5/12
- IFID: ZCODE-3-951220-C702
IFID links: IFDB - Download ah_balances.z5 from the IF Archive. The story file.
This version uses the Adaptive Hints library by Mike Phillips as an example of its use. It requires Inform 5.5, library 5/12 or later to compile.
Additional files specific to this version:
- Download ah_bal.h from the IF Archive - The actual hints.
- Download ah_balances.dif from the IF Archive - A difference file showing the changes made to Balances.inf
- Download ah_balances.inf from the IF Archive - The source code for this version (not counting the actual hints).
- Download bal_parser_fix.pat from the IF Archive - "a fix for the parser in Balances, applied to both ah_balances.inf and ah_balances.z5"
Release 4 (Inform 6 port)
Date: 8 May 1996
- Balances (Graham Nelson; 08-May-1996; Z-code 5).
- (These details pertain to the version supplied on the cover CD of Acorn User issue 170, July 1996.)
- Release 4 / Serial number 960508 / Inform v6.03 Library 6/1
- IFID: ZCODE-4-960508-14D4
IFID links: IFDB. - Download Balances-r4.z5 from the IF Archive.
Release 5 (Minor bug fixes version)
Date: 16 December 1996
- Balances (Graham Nelson; 16-Dec-1996; Z-code 5).
- IFID: ZCODE-5-961216-A7BC
IFID links: IFDB, IFDB cover - Download Balances.z5 from the IF Archive. The story file.
- The "Source code" link on this page relates to this version.
- IFID: ZCODE-5-961216-A7BC
Release 5 (Glulx port)
Date: 2001
- Balances (author: Graham Nelson, Glulx additions: L. Ross Raszewski; 2001; Glulx).
- IFID: GLULX-5-961216-D9CE7EE9
IFID links: IFDB, IFDB cover - Download balances.blb from the IF Archive. The story file.
- IFID: GLULX-5-961216-D9CE7EE9
This version has "GUI enhancements". Inventory items are displayed on the left (initially, these are the spell book, silver coin, and magic burin). Along the bottom are the spells that you currently have memorised (the writing hand icon is the GNUSTO spell). Clicking any of these icons will insert the name of that item into the current command.
Related games
- Translated in Balances (Spanish translation) (Graham Nelson; translators: Sirrus and Zak; c. 2000; Spanish).
Links
N.B. Many IF Archive games are temporarily unavailable in the UK.
General info
- Balances (archived) - at Baf's Guide.
- Balances - at IFDB.
Reviews
- Balances - at SPAG.
- Balances - at IF Ratings.
Spoilers
- Download Balances.solve from the IF Archive. Solution.
- Walkthrough and map by David Welbourn.
Date: 25 September 1994
Date: 6 October 1994
Date: 11 December 1995
Date: 17 April 1996
Date: 8 May 1996
Date: 16 December 1996
Date: 2001


![Screenshot of the beginning of the game using [[Windows Glulxe]]<br>](/images/9/95/Balances_in_Glulx_screenshot.png)