Narcolepsy

From IFWiki

Narcolepsy
Game
Main linksPlay online
Published27 December 2003
Credits
AuthorAdam Cadre
Reception
Events
XYZZY Awards 2003
Finalist: Best Individual NPC, Best Individual PC, Best NPCs, Best Setting, Best Story, Best Use of Medium
IFDB rating3.5 out of 5 (63 ratings)
Gameplay
Interaction style
Parser
Parser
LanguageEnglish
Cruelty scaleMerciful
AccessibilityColour: optional. Graphics: optional. Sound: none.
Technical details
Authoring systemInform 6
FormatGlulx
LicenseFreeware
Browse the games databaseEdit this page

How it begins

We're treated to a short and unusual vignette, and then realize it was just a dream. Eugene Oregon wakes up on a futon in his living room. A loud crash outside arrests his attention.

It's probably no big deal.

Notable features

  • Narcolepsy is written in first person singular.
  • Eugene dozes off uncontrollably at key points in the story and experiences a (random) dream.
  • The screen in divided into two sections:
    • the command the prompt, and the game's main text, and
    • Eugene's thoughts, and the currently active conversation thread.
  • You move around by going to places Eugene names in his thoughts; compass directions are rarely needed.
  • The game consists of three strongly differentiated story branches named after characters in Tapestry.
  • Narcolepsy is rife with in-jokes and references to other interactive fiction, such as 9:05 and I-0 (both by Adam Cadre), and Tapestry (among others[examples needed]).

Trivia

Versions

Original version

Date: 27 December 2003

Version 1.07

Date: 29 January 2004

Links

N.B. Many IF Archive games are temporarily unavailable in the UK.

General Info

Reviews

Note: To refer to this game from another page, you can type {{game citation|Narcolepsy}}. This will display as Narcolepsy (Adam Cadre; 2003; Inform 6; Glulx).

Date: 27 December 2003

Date: 29 January 2004