Story mode
Story mode, or walkthrough mode, or guide mode, or readthrough mode is a feature in some parser works, predominantly from 2023 onwards, which allows the reader to traverse and experience the work without choosing and entering parser commands.
The details of implementations differ, but the basic idea is that the game embeds a walkthrough that reaches at least one ending, and proffers the appropriate next command for the reader to accept (usually by pressing Enter), advancing the story; in some implementations, the reader can break off and explore the current game state with normal parser commands at any time, and return to the walkthrough if they wish (usually reverting any changes the reader made to the game state).
Such works "play themselves" and include the means of generating their own complete transcript; the walkthrough commands will usually include commands needed for that transcript to make sense (such as examining objects), rather than comprising the strict minimum set of commands to reach an ending, in the way that many standalone walkthroughs do.
Motivations include accessibility, lowering the barrier to experiencing the stories contained in parser works for a wider audience, and tutorial/hint features.
Implementations and examples
- TADS 3
- "Readthrough Mode", by John Ziegler
- Debuted in How Prince Quisborne the Feckless Shook His Title (01-Oct-2023).
- "Readthrough Mode", by John Ziegler
- Inform 7
- "Guide Mode", by Wade Clarke
- Guide Mode.i7x extension available in the Friends of I7 extensions repository.
- Demonstrated in The Sawyer Place (24-Oct-2023), a toy example posted to the IntFiction forum.
- "Story Mode", by Drew Cook
- Story Mode.i7x extension available on itch and in the Friends of I7 extensions repository.
- Discussed in a 29-Nov-2023 blog post.
- Debuted in r4 of Repeat the Ending (16-Nov-2023).
- Also used in Marbles, D, and the Sinister Spotlight (02-Apr-2025).
- Also used in No More (Tabitha, 30-Oct-2024).
- The parser version of One King to Loot them All by Onno Brouwer (01-Oct-2023) also has a STORY MODE commmand, but it's built into the implementation of the game.
- "Guide Mode", by Wade Clarke
- Inform 6
- Ferrous Ring (Justin Morgan, 2007) had, among other interaction modes, a "walkthrough mode".
Discussions
- "Readthrough" mode (started 26-Mar-2023 by John Ziegler).
- New extension: Guide Mode (for Inform 10) (started 02-Oct-2023 by Wade Clarke).
- Story mode vs non-story mode? (started 23-Oct-2023 by ParserScribe).
- Repeat the Ending: story mode (started 01-Nov-2023 by Drew Cook).