Emily Short's first released interactive fiction piece, where the player interacts with Galatea, a statue of a beautiful woman in an exhibit. The "plot," as it were, revolves around getting to know Galatea's various reactions and behaviors to the different actions done by the player.
|Authoring system||Inform 6|
- Most of the game is a rich implementation of conversation using the ask/tell system.
- Many different endings are possible. However, endings are not split into winning and losing endings; there is no score.
- The game is an interpretation of the Roman myth of Pygmalion and Galatea.
Release 1 (Competition release)
- Galatea (Emily Short; 2000; Z-code 5).
- Release 1 / Serial number 000324 / Inform v6.15 Library 6/7
- IFID: ZCODE-1-000324-90B2
IFID links: IFDB, IFDB cover
- 2000 IF Art Show: entered in Portrait division; winner of Best of Show.
- XYZZY Awards 2000: Winner of Best Individual NPC (Galatea). Finalist for Best Game and Best NPCs.
- Download galatea.z5 from the IF Archive
- Galatea (Emily Short; 2000; Z-code 8).
- Galatea (Emily Short; 2004; Z-code 8).
- Note: Galatea was also published as part of the Electronic Literature Collection Volume One in October 2006. See the collection's Galatea page.
- Galatea - Galatea homepage.
- Galatea (archived) - at Baf's Guide.
- Galatea - at IFDB
- Galatea - at Home of the Underdogs.
- Galatea - at Electronic Literature Collection Volume One.
- Galatea (computer game) - at Wikipedia.
- Examples of Interactive Fiction at inform-fiction.org, where Galatea has an entry.
- Galatea - at IF Ratings.
- Galatea - at IFReviews.org.
- IF Art Show reviews by Sam Barlow, Ian Finley, Marnie Parker, and Michael J. Roberts.
- Review by Adam Cadre.
- IF-Review review by Jonathan Rosebaugh.
- Review by Dan Shiovitz.
- SPAG review by Duncan Stevens.